From: Jens Larsen (larsen@REMOVE_THIS_IF_REPLYING.lysator.liu.se) Subject: Tavli rules - Backgammon the Greek way Newsgroups: rec.games.backgammon Date: 1997/07/25 Tavli rules - Backgammon the Greek way ====================================== After spending some time on the net trying to find the rules of Tavli before a holiday trip to Crete, Greece, I gave up and posted a REQ: in news. Lots of people wrote telling me how they too had tried to find the rules fruitlessly. No reply, but life sure has some strange ways. I was playing BG in front of our house the other day when my neighbour came by and asked if he could join. He's from Greece. This is an *attempt* to describe the rules of Tavli. I have just learned them from my greek neighbour, so be advised to verify them before betting your house and car. // Jens Larsen, Sweden, (GamesGridID: JensLarsen), Version: 1.0 Version for spellchecking and verification of rules only. 1.1 Minor corrections. Added some special rules. Thanks to: Tassos Karamouzis, (the neighbour), Alexandros A. Chatzipetros, (FIBS login: alexandros), Overview: --------- 'Tavli' is the Greek word for the three games, as well as for 'board'. In Greece the backgammon board is used to play three different games. The games are played one after another up to usually 7 points. The three games are: 1. 'Portes' (regular BG with some minor difference). 2. 'Plakoto' (a variation where when a piece is 'hit', it cannot be moved unless the piece that hit it moves away). 3. 'Fevga' (a variation where the purpose is to block as many free spaces as possible - even one piece can block a space). The players use only one pair of dice and your move is considered done when you moved your second piece. This takes some time to get used to. A stricter and more correct rule is that once you moved a piece it has to stay moved, unless it's an unlegal movement. Messing with the pieces will most certantly annoy your greek opponent. There is no cube, so basically one plays 1p games. Gammon *and* Backgammon both pays 2p. In all of the games normal dice and movement rules applies. To determine who is to start both player roll one dice each. The player who rolled the highest number picks up the dice and rolls again starting the game. i.e the player does not use the initially rolled numbers. This is only done the very first game, later on the winner of the previous game starts the next. The dice are correctly rolled if they stay within the board. It doesn't matter if a dice jump over the bar or land on a piece just as long as it lands 'flat' and there is no question about what number it shows. In my humble opinion the other two games are not as interesting as regular backgammon because one can't hit (and thereby send the man back). This makes it very hard for the non-favorite player to save and turn a losing game. However, the games contain a lot of strategy and are fun complements to regular backgammon. And most importantly: If you are going to Greece, bring a board. +24-23-22-21-20-19-+---+18-17-16-15-14-13-+ | Opponents home | | Opp. outer board | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Your home board | | Your outer board | +-1--2--3--4--5--6-+---+-7--8--9-10-11-12-+ (please use fixed font to view the board if it looks strange) I'll use this figure and board definitions to identify pips and places on the board. These references are static so you will (hopefully) find it easier to visualise things while reading the rules. Portes: ------- The word 'Portes' means 'door' or 'doorway'. This game is played like regular backgammon with the exceptions: 1. It is possible to start with a double (see above). 2. No cube. 3. Backgammon pays only 2p. There is an special rule which is considerd oldfasion. It states: - When hiting your opponent in your home board you may not move on with that piece. e.i no hit-and-run in your home board. It is legal to cover it. (making a point is called 'making a Portes'). Example: Early in the game you roll 31, your opponent has a blot on your five point. 8/5* 6/5 is legal but 8/5*/4 is not. Check with your opponent if the rule apply. Most often it don't. Plakoto: -------- The name means 'covered' or 'being hit on'. You start with all your pieces on pip 1 in your home board. You play counter-clock-wise towards your opponent's homeboard. Your opponent place all his on pip 24 and play clock-wise towards your home board. (Usually you place only two pieces on your starting pip and hold the rest in your hand or have them on the table, where they are left from the previous game.) The winner of the last game starts. Regular rules for the dice and movement are applied. The goal is to move all your pieces to your opponent's home board and then bear-off like in regular backgammon. A piece can not be hit, but if it is alone on a pip the other player may place one piece *on-top* of yours. You are not allowed to move that piece until your opponent moves away. You may not place another piece there (on-top of his, that is). Your opponent has locked your piece and blocked the pip and may place as many pieces as he wants there. Two or more pieces on the same pip is safe and can not be blocked. Special rule: If you leave a blot on pip 1 (opp. pip 24) and your opponent blocks it you loose immediatly and your opponent scores 2 p. Gammon and Backgammon pays 2 points. It is a very good idea to block your opponent before he escapes his home board. That way *you* can start to bear off and your opponent has to wait until you move away and 'release' his piece. This usually gives you a so strong lead that you gammon your opponent. Building a candlestick on the locked piece is a smart thing to do. Fevga: ------ Means 'walk!' in an expressive sort of way. This game seams somewhat strange in the beginning. Both players moves the same way! However, in some sense, Fevga reminds more of backgammon than Plakoto. Blocking, priming and keeping your men communicating is essential. You start with all your pieces on pip 1 in your home board. You play counter-clock-wise towards your opponent's home board. This is same as in Plakoto for you, but your opponent starts at pip 13 and moves counter-clock-wise (just like you!) towards your outer board. The goal is to move all your pieces to your opponent's home board and then bear-off like in regular backgammon. The winner of the previous game starts. A special rule applies for moving the first piece. You must move your first piece until in lands on your opponents outer board. Your opponent must also move his first piece until it lands in your home board. When this movement is done the player may move freely, either continue with that piece or start to move another. Pieces can not be hit. One piece blocks a pip (like two in BG). You *must* leave at least one free pip in your home board. Likewise, your opponent must also leave at least one pip open in his outer board. Blocking as many pips as possible is good, but try to establish several points in your opponent's outer board so you can transport your pieces to his outer board. (were they are ready to bear-off) - end -